Beatstar: Analysis /w Deconstructor of Fun

JBDev
Sep 13, 2021

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It’s been almost 5 years since Supercell acquired a majority stake in Space Ape Games. But despite being a studio able to create engaging games, it hasn’t succeeded yet in releasing a title up to the high standards of the market.

Since the acquisition in 2017, none of its titles have been able to reach the global launch stage:

  • Go Race: Super Karts (2018), a kart racing game inspired by Mario Kart. Killed during soft launch.
  • Rumble League (2019), a MOBA heavily inspired by Brawl Stars. Killed during soft launch.
  • Treasure Tails (2020), a mix between Coin Master and pachinko. Killed during soft launch.

But with the global launch of Beatstar, things might be different this time.

Want to know why? Check an analysis by Michail Katkoff and me at the latest Deconstructor of Fun blog post:

LINK

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JBDev

I’m a game designer, economist and F2P specialist with +10 years of experience on the games industry. I write at https://jb-dev.net/